F1 2012: Patch 5 and Patch 6 follow in quick succession
Here we are – a return to F1 2012 and Codemasters offer another group of changes. Get yer Steam on, guys! On with the show, here’s today’s details for the latest couple of additions to the now sextet of patch releases.
F1 2012 Patch #5 Details:
- Reduced the likelihood of the player getting a penalty when involved in a collision with an AI car
- Further reduced the chance of rain for all tracks and greatly reduced it for Sakhir (Bahrain)
- Fixed Catalunya so that it’s no longer possible to cut corners to gain an advantage. The PC Catalunya Time Trial Leaderboard will be reset after the patch goes live, this will either be done Friday evening or Monday morning (UK time)
- Fixed an issue where the engine could be damaged or destroyed when using a flashback
- Reverted the changes to the force feedback from Patch #4. While this improved some wheels, it was to the detriment of others
- Added an option to delete profiles
F1 2012 Patch #6 Details:
- Made Pro level AI quicker so that the time gap to Legendary AI is smaller. We’re keen to get community feedback on this change
- Fixed the weather system so that cars will no longer start the race on the wrong tyres
- Cars will need to change to intermediate tyres when it has been raining with sufficient intensity
- Fixed a crash in Co-op when disconnecting on the results screens
- Fixed an issue where the point’s totals on the Constructors Championship table were incorrectly doubled
- Medals awarded in season challenge now update the player statistics correctly
So the last week ended and a new one started with a commendable response from the team in a pair of game updates. When connecting the recent series of changes to feedback on forums, it gives the clear impression that Codemasters are trying to fix reported problems and in the most obvious reaction, somehow find a balance to players’ desires during play. Some out there inevitably and at times, even fairly hold opinions that might argue that there’s a way to go on several fronts. We’ve seen that recent changes don’t appear to be working for everybody and some have said that bugs and features should have been seen to and settled on respectively ahead of release – but a recognition of the support with F1 2012 shouldn’t be lost under the frustrations. The attention and communication is a big contrast with the two previous releases and a change from the company that’s worth acknowledging, even valuing. It isn’t all about eliminating bugs either. Away from the technical fixes, there can’t be a better way to balance, say, AI difficulty than when having access to such a large number of players. Altering that chasm between Pro and Legendary levels will change the game for many of us. It’s a positive turn!
Do remember to add feedback or reports of any problems via the usual Codemasters forum.
Again, updates for the console editions of F1 2012 are in production and the PC updates released so far reflect revisions that will also be made to the Xbox 360 and PlayStation 3 releases.