Ahead of the release of the Nurburgring for iRacing on December 8th, 2015, Co-Founder and CEO Dave Kaemmer talks about the circuit in this great video. It includes his inspirations for racing games, and how the circuit became an integral part of Grand Prix Legends when it was released back in 1998.
It’s fascinating to see an insight into both the history of Formula 1 and motorsport, and the growing history of racing simulations from Indianapolis 500: The Simulation in 1989 which was developed by Papyrus Design Group (founded by Kaemmer and CEO Omar Khudari).
And we trust our friends who have had early access to it, like Nurburgring pro taxi driver Dale Lomas over at BridgeToGantry when he says it’s 99.99% of the way there.
Incidentally, Grand Prix Legends is still going with a dedicated group of players, and mods including the 1965,1966 and 1969 F1 seasons have been added alongside the original 1976 championship. Plus the 1967 World Sportscar season, 1967 Formula 2 season and the 1971 Can-Am season.
And the 2016 Nurburgring Season Ticket prices have recently been announced – at 1900 Euros for a whole season, it’s a little more expensive than a high end PC and iRacing subscription! So in theory, you could justify a new gaming rig as not only being safer than driving in real life, but also more cost effective.