Forza Motorsport 4 Demo – First Impressions

The Forza Motorosport 4 demo is now available to download and already tens of thousands of gamers have been experiencing the fruit of the last two years for Turn 10. But what does it show for the game itself, which is released in just a week depending on your location?

Forza Motorsport 4 Single Player:

The first piece of good news is that Forza Motorsport 4 looks gorgeous. It’s not the kind of leap you’d get from a new hardware launch (The rumours of Forza Motorsport 5 as a launch game for the Xbox 720 are gaining momentum), but it’s definitely a sign that the Xbox 360 is being stretched as far as possible in the quest for amazing scenery and better lighting effects. Paintwork gleams like never before, and although you won’t get changing weather in the game, the lighting conditions do make up for it somewhat.

Engine noises sound great, although the demo soundtrack has a particularly irritating electronic soundtrack which may have been inspired by mid 90′s ringtones.

The single player races feature a choice of cars, with the 1970s Mercury Cougar representing the American muscle cars, the 2010 Subaru Impreza WRX STI for Japanese 4-wheel drive fans, and the 2010 Ferrari 458 Italia for Supercar lovers. And there’s a packed field to race against. For instance, in the muscle car selection, you’ll be up against:

  • 1971 Ford Mustang
  • 1970 Chevrolet Camaro
  • Hurst Olds 442
  • 1969 Dodge Charger
  • 1973 Pontiac Trans Am
  • 1969 Chevrolet Chevelle
  • AMC Javelin
  • 1969 Pontiac Trans Am
  • 1968 Shelby GT500
  • Ford XB Falcon
  • 1969 Chevrolet Camaro SS

If you choose the Subaru, you’ll race against:

  • Mazda FD3S RX7
  • 2005 Acura NSX
  • Mitsubishi Evo X
  • 2010 Mugen Civic
  • Infiniti G37
  • Honda S2000
  • 2003 Nissan 350Z
  • 2010 Mazda 3
  • Hyundai Genesis Coupe
  • Mazda RX8
  • 2006 Mitsubishi Eclipse

And supercar fans face:

  • McLaren MP4-12C
  • 2010 Nissan GTR
  • 2008 Dodge Viper SRT10 ACR
  • Chevrolet Corvette ZR1 (C6)
  • Audi R8 5.2
  • Lamborghini Gallardo
  • Mercedes Benz SLS AMG
  • Ford GT
  • Alfa Romeo 8C
  • Mercedes Benz AMG SL65
  • Aston Martin DBS

So most importantly – what is the handling like? In addition to the traditional driver aids of Traction Control, Stability Management, and ABS Brakes, you can also now choose between Normal and Simulation driving modes, with Normal helping to keep things under control a little more.

Having spent some time with the demo, the choice of the Bernese Alps track definitely lent itself more to the Normal driving option, as the bumpy rollercoaster nature of the fictional circuit is enough to unsettle the supercars in particular. As always, the best experience is to turn off as many of the driver aids as possible (We’ll maybe just about allow ABS if you really need it), and going for it.

And it’s a pretty familiar Forza experience in general, with perhaps a slightly easier handling model for Normal, and a slightly trickier one for Simulation when compared to FM3. We’re really looking forward to trying Sim handling on a flatter race circuit to see what it’s really like…

And completing the good news – load times in the demo at least are significantly quicker than the eternity between races in Forza Motorsport 3!

Forza Motorsport 4 Demo: Rivals Mode:

Now this is where it gets interesting, given that Career, Community and AutoVista aren’t selectable. The Rivals mode sees you select from a range of challenges (three in the demo), and taking a nod from Need for Speed’s Autolog, it automatically selects your nearest friend as an automatically selected rival.

Driving the Pagani Zonda you’re given a straight time trial challenge versus the ghost of your rival, or anyone else manually selected from the global leaderboards. But the BMW M5 and Ferrari 458 options both see you competing with an additional challenge in the form of an endless supply of slow traffic. Suddenly the Bernese Alps resembles the M25 in rush hour as you frantically try to find a way through in your M5 before the ghost of your rival disappears into the distance – and to add insult to injury, any clean lap automatically ranks higher than anything involving contact or going off-course (including four wheels across the yellow track boundary lines).

And it’s addictive. We’ve already seen the effect of Autolog in Need for Speed Hot Pursuit and Shift 2: Unleashed, but Forza’s implementation rivals it nicely, and without some of the additional faffing around that the EA games require to locate your nearest rivals. Even downloading the rival ghost doesn’t take that long, although that may change if it’s a lap of the Nurburgring coming up!

Has the demo worked?

If the purpose of the demo was to get everyone we know excited, get the top Forza players competing to head the leaderboards straight away, and made sure that our pre-order has been checked, double-checked and triple-checked, then yes.

We still have a few concerns about various elements of FM4. Namely, have they dumbed it down too much, why are we still lacking great European tracks, and how many additional car parks do we really need once unofficial tournaments and leagues are under way. Plus the idea of yet another ‘complete every single race in first’ achievement already fills us with depression. But the cars look amazing, the handling is certainly on par with previous Forza games, and some additional cars and tracks all add up to enough to convince us it’s worth the asking price.

So what do you think?

Do you agree? And how are your times coming along in rival mode? We’re slowly getting the hang of clean laps through traffic, rather than chuckling as we punt yet another hatchback out of the way as if the BMW M5 is an ice-breaking ship rather than a high-powered saloon. Currently Dan’s generally in the top couple of thousand, Don’s a lot higher, and at least one or two friends of the site are in double figures in the rankings… Let’s see how much we can improve before the weekend!

Forza Motorsport 4 Official Track List

The official track list for circuits included in Forza Motorsport 4.

Last updated December 7, 2011

Bernese Alps,Switzerland: (Fictional Track) Lauterbrunnen, Switzerland

  • Festival Circuit
  • Festival Circuit Reverse
  • Stadplatz
  • Stadplatz Reverse
  • Club Circuit
  • Club Circuit Reverse

Camino Viejo de Montserrat (Fictional track) Montserrat, Spain

  • Full Circuit
  • Full Circuit Reverse
  • Short Circuit
  • Short Circuit Reverse
  • Mini Circuit
  • Mini Circuit Reverse
  • Extreme Circuit

Circuit de Catalunya (Real World Track, Barcelona, Spain

  • Grand Prix Circuit
  • National Circuit
  • School Circuit

 

Fujimi Kaido: (Fictional)

  • Full Circuit
  • Full Circuit Reverse
  • Stage A
  • Stage B
  • Stage C
  • Stage D
  • Stage A Reverse
  • Stage B Reverse
  • Stage C Reverse
  • Stage D Reverse
  • Old Hill Climb
  • Old Downhill
  • New Hillclimb
  • New Downhill

Hockenheimring: – Real world track

  • Full Circuit
  • National Circuit
  • Short Circuit
  • Drag 1/4 Mile

Iberian International Circuit:

  • Full Circuit
  • Full Circuit Reverse
  • Short Circuit
  • Short Circuit Reverse
  • Mini Circuit
  • Mini Circuit Reverse

Indianapolis Motor Speedway:

  • Grand Prix Circuit
  • The Brickyard Speedway

Infineon Raceway: – Real World Track

  • Long Course
  • Indy Racing Circuit
  • NASCAR Circuit
  • Drag 1/4 Mile

Ladera Test Track

  • Full Circuit
  • Full Circuit Reverse
  • Short Circuit
  • Short Circuit Reverse
  • Mini Circuit
  • Mini Circuit Reverse

Le Mans Circuit de la Sarthe Real World Track

  • Old Mulsanne Circuit
  • Full Circuit

Maple Valley Fictional

  • Full Circuit
  • Short Circuit
  • Full Circuit Reverse
  • Short Circuit Reverse

Mazda Raceway Laguna Seca: Real World Track

  • Full Circuit

Mugello Autodromo Internazionale: Real World Track, Scarperia, Italy

  • Full Circuit
  • Club Circuit

Nurburgring Grand Prix Circuit: Real World Track, Nurburg, Germany

  • Full Circuit
  • Short Circuit

Nurburgring Nordschliefe: Real World Track, Nurburg, Germany

  • Full Circuit
  • Stage A
  • Stage B
  • Stage C
  • Stage D

Rally di Positano: (Fictional track), Amalfi Italy

  • Full Circuit
  • Full Circuit Reverse

Road America: Real World Track

  • Full Circuit

Road Atlanta: Real World Track

  • Full Circuit
  • Club Circuit

Sebring International Raceway: Real World Track, Sebring, USA

  • Full Circuit
  • Short Circuit
  • Club Circuit

Sedona Raceway Park, (Real World Track), Sedona, USA

  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Club Circuit Reverse
  • Speedway
  • Speedway Reverse
  • Drag 1/8 Mile
  • Drage 1/4 Mile
  • Drag 1/2 Mile
  • Drag Mile

Silverstone Racing Circuit, Silverstone, England. Real World Track

  • Silverstone Grand Prix Circuit
  • Silverstone International Circuit
  • Silverstone National Circuit

Sunset Peninsula, Sunset, USA

  • Full Circuit
  • Club Circuit
  • Full Circuit Reverse
  • Cluc Circuit reverse
  • Speedway
  • Speedway Reverse

Suzuka: Real World Track

  • Full Circuit
  • West Circuit
  • East Circuit

Test Track Benchmark, Osdessa, USA – Fictional

  • Speedway
  • Speedway Reverse
  • Layout A
  • Layout B
  • Layout C
  • Layout D
  • Layout E
  • Layout F
  • Layout A Reverse
  • Layout B Reverse
  • Layout C Reverse
  • Layout D Reverse
  • Layout E Reverse
  • Layout F Reverse
  • Drag 1/4 Mile
  • Drag 1/2 Mile

Top Gear Test Track – Dunsfold Aerodrome – Real World Track

  • Full Circuit
  • West Circuit
  • West Circuit Reverse
  • Drag Mile
  • Outer Loop
  • Outer Loop Reverse
  • Drag 1/4 Mile
  • East Circuit
  • East Circuit Reverse
  • Drag 1/2 Mile

Tsukuba: Real World Track

  • Full Circuit
  • Short Circuit

Twin Ring Motegi: Real World Track

  • Full Circuit
  • East Circuit
  • West Circuit
  • Super Speedway

Shift 2 Unleashed – Speedhunters DLC Video

Shift 2 Unleashed Speedhunters DLC now available

The first Downloadable Content for Shift 2 Unleashed, the Speedhunters pack, is now available on Xbox Live Marketplace for 800 points, and will be coming to the Playstation Network shortly after the recent problems Sony has been experiencing.

The Speedhunters pack features two new career modes, with Drag and Standing Mile options. Both require manual gears to play, and have nine new events which will see traction control disabled, and a new rev counter and gear indicator on the HUD. The Drag mode rewards the fastest time over a traditional quarter mile stretch, whilst Standing Mile simply goes on the fastest speed acheived, with new tuning options allowing 1000 horsepower engines and speeds over 250mph.

One of the two new rivals in the Speedhunter pack will be Chris Rado, who competes in time attack and drag events, and you’ll be able to win his World Racing Pro-FWD Reaper Scion tC.

The events will take place on six tracks in three new locations – one of which is brand new to the game. They’re the new Agueda track in Portugal, a drag and standing mile version of the Japanese Miyatomi circuit, and similar options at the Nevada Freight Depot.

And in addition to the new modes and locations, you also get some new cars – 12 in fact:

  • Dodge Challenger RT Speedhunters Edition
  • Lexus LFA Speedhunters Edition
  • Mazda RX-7 (FC3S) Speedhunters Edition
  • McLaren MP4-12C Speedhunters Edition
  • Pagani Huarya Speedhunters Edition
  • Mercedes-Benz 190E 2.5-16 Evolutions 2 Speedhunters Edition
  • Mercedes-Benz SLS AMG Speedhunters Edition
  • Mitsubishi Lancer EVOUTION IX MR-Edition Speedhunters Edition
  • Nissan Fairlady 240ZG (S30) Speedhunters Edition
  • Nissan Skyline 2000GT-R (C10) Speedhunters Edition
  • Nissan Skyline GT-R (R32) Speedhunters Edition
  • Toyota Supra Speedhunters Edition

All the cars have been tuned specifically by Speedhunters. We’re looking forward to seeing how the 190E compares with the one we tuned for the IFCA Production championship in Forza for a nice cross-game car comparison (Remember our comparison of the Delorean in GT5 and Forza?)

Buy Shift 2 Unleashed:

Shift 2 Unleashed Speedhunters Pack Screenshots:


 

More Shift 2: Unleashed reveals – more cars, tracks and Time Attack

The constant dripfeed of information building up to the release of Shift 2: Unleashed means that we’ve grouped together the latest manufacturer, track and discpline reveals to avoid overwhelming the site with Shift 2: Unleashed news.

First up are more manufacturers and cars, which are:

ALFA ROMEO

  • Alfa Romeo 8C Competizione
  • Alfa Romeo Giuletta QV

BUGATTI

  • Bugatti Veyron 16.4

KOENIGSEGG

  • Koenigsegg CCX

VOLKSWAGEN

  • Volkswagen Mk1 GTI
  • Volkswagen Mk5 GTI
  • Volkswagen Scirocco

CATERHAM

  • Caterham Superlight R500

GUMPERT

  • GUMPERT apollo

ALPINA

  • Alpina B6 GT3

BENTLEY

  • Bentley Continental Supersports Coupe

MITSUBISHI

  • Mitsubishi Lancer EVOLUTION IX MR
  • Mitsubishi Lancer EVOLUTION X

Three more tracks:

Then there is the news that three more tracks have been revealed for the game. All three are famous real world tracks, with the legendary Spa, the American classic Laguna Seca, and a track with perhaps one of the oddest histories in racing, Autopolis in Japan. Built by a Japanese millionaire to the standards required for F1, the track never achieved the target of hosting regular major international races, and was eventually bought by Kawasaki in 2005.

And another discpline: Time Attack:

Finally for this week is the news that the Time Attack discpline, as you might have guessed, will pit you against the clock. The new information is that you’ll be up against Chris Rado to win his all wheel drive Team Need for Speed Scion tC which has over 1,100 horsepower to play with.


Check out the full list of Shift 2: Unleashed Tracks so far.

And take note of the full list of Shift 2: Unleashed Cars announced.

Pre-order Shift 2: Unleashed:

Amazon (Standard Edition Only).

Game (Including Limited Edition)

Gamestop (Limited Edition Only)

Play.com (Standard Edition Only)

ModNation Racers: 2 Million Creations/Greatest Hits

iRacing TV Episode 8

Need for Speed: Shift 2: Unleashed Official Track List

Shift 2: Unleashed features 35 track locations when it’s released on March 29th, 2011. But rather than just tell us which circuits will be making an appearance in the game, the teams at Electronic Arts and Slightly Made Studios are teasing by slowly unveiling locations each week. As the tracks and gaps are in alphabetical order, you might be able to start guessing what each TBA could be…

In addition to the 35 locations, most of the tracks have 1 or more different configurations available, and Shift 2 already gets bonus points for including Brands Hatch and Zolder on the list!

The official Shift 2: Unleashed Track List (so far)

  • Alpental (Fictional Track)
  • Ambush Canyon (Fictional Track)
  • TBA
  • Bathurst (Real Track)
  • Brands Hatch (Real Track)
  • Brno (Real Track)
  • Catalunya (Real Track)
  • Dakota (Fictional Track
  • Dijon-Prenois (Real Track)
  • Donington (Real Track)
  • Dubai Autodrome (Real Track)
  • Ebisu (Real Track)
  • Enna Pergusa (Real Track)
  • Glendale (Fictional Track)
  • Hazyview (Fictional Track)
  • Hockenheim (Real Track)
  • Irwindale (Real Track)
  • TBA
  • London Raceway (Fictional Track)
  • Miami (Fictional Track)
  • Miyatomi (Fictional Track)
  • Monza (Real Track)
  • TBA
  • Nurburgring (Real Track)
  • Oschersleben (Real Track)
  • Riviera (Fictional Track)
  • Road America (Real Track)
  • TBA
  • Rustle Creek (Fictional Track)
  • Shanghai (Fictional Track)
  • Silverstone (Real Track)
  • TBA
  • TBA
  • Tokyo
  • TBA
  • Zolder (Real Track)

Gran Turismo 5 official track list released

This is the official and confirmed list of tracks appearing in Gran Turismo 5 at launch on November 24, 2010:

World Circuits

  • Fuji Speedway
  • Fuji Speedway F
  • Fuji Speedway GT
  • Suzuka Circuit
  • Suzuka Circuit (Weather)
  • Suzuka Circuit East Course
  • Daytona International Speedway
  • Superspeedway – Daytona
  • Road Course – Daytona
  • Tsukuba Circuit
  • Tsukuba Circuit
  • Circuit de la Sarthe
  • Circuit de la Sarthe 2009 (Time / Weather)
  • Circuit de la Sarthe 2009 No Chicane
  • Circuit de la Sarthe 2005
  • Circuit de la Sarthe 2005 No Chicane
  • Nürburgring
  • Nürburgring Nordschleife (Time)
  • Nürburgring GP/F
  • Nürburgring 24h (Time / Weather)
  • Nürburgring GP/D
  • Nürburgring typeV
  • Indianapolis Motorspeedway
  • Superspeedway – Indy
  • Road Course – Indy
  • Autodromo Nazionale Monza
  • Autodromo Nazionale Monza (Weather)
  • Autodromo Nazionale Monza No Chicane
  • The Top Gear Test Track
  • The Top Gear Test Track
  • Laguna Seca Raceway
  • Laguna Seca Raceway

Original

  • High Speed Ring
  • High Speed Ring (Weather)
  • High Speed Ring Reverse
  • Cape Ring
  • Cape Ring
  • Cape Ring Inside
  • Cape Ring North
  • Cape Ring Outside
  • Cape Ring South
  • Autumn Ring
  • Autumn Ring
  • Autumn Ring / Reverse
  • Autumn Ring Mini
  • Autumn Ring Mini / Reverse
  • Deep Forest Raceway
  • Deep Forest Raceway
  • Deep Forest Raceway / Reverse
  • Grand Valley Speedway
  • Grand Valley Speedway
  • Grand Valley Speedway / Reverse
  • Grand Valley East Section
  • Grand Valley East Section / Reverse
  • Eiger Nordwand Track
  • Eiger Nordwand Track Short Track (Weather)
  • Eiger Nordwand Track Short Track / Reverse
  • Trial Mountain Circuit
  • Trial Mountain Circuit
  • Trial Mountain Circuit / Reverse

City

  • London
  • London
  • London / Reverse
  • Rome
  • Rome
  • Rome / Reverse
  • Circuito de Madrid
  • Circuito de Madrid
  • Circuito de Madrid / Reverse
  • Circuito de Madrid Mini
  • Circuito de Madrid Mini/ Reverse
  • Tokyo R246
  • Tokyo R246
  • Tokyo R246 / Reverse
  • Côte d’Azur
  • Côte d’Azur
  • Special Stage Route 5
  • Special Stage Route 5 / Night
  • Special Stage Route 5 / Reverse / Night
  • Clubman Stage Route 5 / Night
  • Clubman Stage Route 5 / Reverse/ Night
  • Special Stage Route 7
  • Special Stage Route 7 / Night (Weather)

Dirt and Snow

  • Eiger Nordwand Track
  • Eiger Nordwand Track K Trail
  • Eiger Nordwand Track K Trail / Reverse
  • Eiger Nordwand Track G Trail
  • Eiger Nordwand Track G Trail / Reverse
  • Eiger Nordwand Track W Trail
  • Eiger Nordwand Track W Trail / Reverse
  • Toscana
  • Toscana (Time)
  • Toscana / Reverse (Time)
  • Chamonix
  • Chamonix Main (Weather)
  • Chamonix East (Weather)
  • Chamonix West (Weather)
  • Chamonix Mini (Weather)

The list of tracks was confirmed on the Gran Turismo website. There’s no word yet on which tracks may make an appearance as future downloadable content.

ORD reviews Codemaster’s F1 2010 – 4.5/5

Well, where do you begin? After all the hype and expectation, the first Formula One game for four years has arrived. Much was hoped for when Codemasters obtained the licence – a company with a good track record in making great racing games, and their style is immediately apparent when you boot up the game.

The presentation and menus are all beautifully presented – clean and modern, no lag when switching between menus and very easy to navigate. There aren’t a hundred logos and start-up screens to skip through every time you start the game and everything has been generally well laid-out. It’s also worth mentioning the soundtrack at this point too – the remix of Ian Brown’s F.E.A.R that formed the soundtrack to the developer diary videos is the perfect fit, with soothing strings re-recorded at the Abbey Road studios sounding effortlessly cool. In short, the presentation is top notch, crisp and good-looking.

F1 2010 Mercedes and Force Indi screenshot

But obviously looking and sounding cool is useless unless you have content to back it up, else you end up with the gaming equivalent of a T4 presenter – always has a great appearance but is ultimately incredibly boring. Fortunately this is not the case in F1 2010. Having said that, there are no real surprises in terms if game modes – you can start a career, do a time trial, have a one-off Grand Prix weekend or go online – nothing new there, but each option is fully customisable. If you want to do a full-length Grand Prix complete with free practice and qualifying sessions you can. If you want to do a whole season of one-lap races you can do that too. You can also create custom championships – pick your favourite tracks and do them in a sequence you choose. You can make the game your own which is far better than picking from a few rigid, uniform options.

The online modes are interesting too – firstly because there are only four to choose from and yet they adequately cover all bases. You can compete on a hot lap Q3-style shootout called ‘Pole Position’ as well as doing 3-lap, 10% and 20% – length races including mandatory pitstops. Damage levels are customisable, as is car performance – meaning you can choose all cars to be equal or for them to reflect their 2010 standings. Making them equal seems like the only fair thing to do online though – as it will be pretty frustrating to trundle round in an HRT for 20 laps and watching a Red Bull zoom past you just because you joined an online lobby late. But again, you can specify the criteria of games you want to join.

F1 2010 Singapore night race screenshot

Online participation is rewarded in the form of experience points/XP – meaning you can rank up by setting fastest laps, finishing in the top three and even by completing clean and penalty-free racing laps. If you cause an accident or get disqualified all your XP will be void for that race – so it’s a nice incentive for racers to be a bit more careful online and will hopefully deter perennial rammers. In my first race I did Silverstone and ended up on my roof at Club – something made more frustrating by my not realising I had to press start and then ‘reset to track’ in order to carry on. I finished a lap down. Poo.

So let me stop myself beating about the bush any longer – it’s all about the quality of the racing. It’s probably why you are reading this and clearly the most important aspect of the game. And I’m xelighted to say Codies have nailed it. With all the namby-pamby options switched off like brake assist, traction control and ABS the cars are brilliantly brutal. There is a good learning curve when driving them and the feeling of speed is immense, and with all the circuits recreated in such detail it makes for a great experience. I can’t vouch for how the cars handle with all the driving aids turned on because I haven’t tried them out yet – but needless to say you can customise the game (and AI skill level) to make it as easy or hard as you want to and still have a thoroughly enjoyable experience.

As I just mentioned, the circuits look great. They are all 2010-spec, meaning Singapore’s Marina Bay night race is included complete with minor tweaks to the chicanes and the Korean Grand Prix features for the first time in any racing game. Added to painstakingly recreated classics like Monaco, Monza and Spa-Francorchamps there is more than enough to keep hardened F1 fans happy for a long time. Little hills and spectator banking on the outside in the track are in the right place, even food outlets can be seen where they should be – and overall the graphical design is a superb achievement… and all this is before you factor in the weather.

F1 2010′s dynamic weather system is very impressive – to the point where it can genuinely ‘rain’ on different parts of the circuit at any one time. For instance it can be wet at Spa through La Source and Eau Rouge, but when you get around to Poulin the track is dry – which is where the game allows you to employ Jenson Button-esque tyre call tactics. Do you stay out on slicks and hope it dries up? Or pit early for wets and potentially make up a lot of time? These are calls that will make and break real championships, and their inclusion adds a whole new dimension to the game. The rain itself looks stunning – making it both exhilarating and terrifying to closely follow in another car’s spray.

F1 2010 Ferrari and MacLaren screenshot

Pit stops themselves are also quite interesting – you can set these to ‘automatic’ and ‘manual’ and as always in racing games the ‘manual’ option is a lot more fun and rewarding. This requires you to brake down to the put lane speed limit as you enter, and hold down the rev limiter. Then you have to slow down for your pit box – as overshooting will cost you valuable time and you’ll have to sit patiently as your mechanics push you back into position. Then it’s back on the rev limiter and away. If you’re also using manual gears the pit stop is quite a technical exercise, but one that is very enjoyable once you know what you are doing. I imagine anyway, as I keep overshooting my put box. Poo.

The only criticisms I can level at the game are relatively minor, but they do prevent F1 2010 getting a perfect score. My two biggest gripes are the lack of a two-player split screen, and the limitation of online races to twelve cars per-race. Codies did a sterling job last year with F1 2009 on the Wii, and managed to squeeze in a full two-player split-screen championship mode. Given the increased power available to the PS3, Xbox 360 and PC in particular I’m disappointed at the exclusion of the feature. I wouldn’t mind it so much had the online modes catered for full F1 grid of 24 players racing simultaneously. Having done a few races online and seeing the general carnage for myself I can see why they have chosen to limit the numbers, but a twelve-car grid for an F1 race still seems somewhat disappointing. If the designers were worried about newbies and rammers spoiling everyone else’s fun they could have implemented an XP system where you unlock the ability to participate in full races. There may be other technical reasons for it too, but it still seems something of a missed opportunity.

However neither of these ‘problems’ are things that detract massively from the overall experience of playing the game, and are very minor criticisms given the brilliant overall experience the game offers. F1 2010 has had me going ‘ooh’, ‘wow’ and ‘whaaaat!’ for a couple of days and has genuinely set a new benchmark for the genre. It is a game that will keep fans of the sport more than happy for a long time to come and I can categorically say that it was definitely worth the wait.


Looking to buy F1 2010? We recommend:

Amazon: PC, Xbox 360, Playstation 3.
(Currently with the lowest prices – £34.99 for new copies for Xbox/PS3)

Game: PC, Xbox 360, Playstation 3.

Gamestop: Xbox 360, Playstation 3.

Play.com: PC, XBox 360, Playstation 3

The PC version is £29.99 from Game, Play.com and Amazon.





Next Page »