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BeamNG.drive update v0.19.3 released

May 13, 2020 By Dan Thornton Leave a Comment

Last updated on July 2nd, 2021 at 06:34 pm

Some new fixes and improvements have been released for the soft-body physics engine based driving game, with BeamNG.drive update v0.19.3 released.

BeamNG.drive update v0.19.3 released
BeamNG.drive update v0.19.3 released

Currently in Steam Early Access from developers BeamNG, the open world vehicle simulator allows you to do almost anything possible with whatever type of car or truck you fancy. And if it’s not in the game already, there’s a big community of modders producing additional content at an impressive rate.

Or you can use the built-in terrain editor and any editing software to build something yourself.

BeamNG.drive Update v0.19.3 Notes

Vehicles

  • Gavril D-Series
    • Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
    • Fixed dually fender flare collision issue
    • Fixed typo in D10 bed cap glass part name
    • Fixed typo in Custom Classic configuration description
    • Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
  • Gavril Roamer
    • Added center stoplight for barn doors
    • Tweaked shape of front wheel arches
    • Fixed incorrect transmission designations for LXT-35 configurations
  • Burnside Special
    • Fixed selected color not properly applying when spawning V8 manual configuration
  • Ibishu 200BX
    • Fixed sport intake not correctly modifying engine torque
  • Ibishu Hopper
    • Fixed exhaust sound remaining muffled when the exhaust is detached
  • Hirochi Sunburst
    • Fixed collision issue with window frames
  • Autobello Piccolina
    • Added transmission designation to Tricolore configuration name
  • Ibishu Pigeon
    • Fixed collision issue with tailgate
    • Added rear suspension hard limiters to reduce wheels clipping through arches
    • Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
  • Common
    • Fixed instability in 15×7 rally wheels causing them to break off when steering
    • Fixed 15×10 Sport Front Tires being invisible and having an incorrect part name
  • Temporary fix for Barstow and Moonhawk ‘Old Paint’ skins
  • Fixed old lightbar having inverted deformgroups
  • Fixed some typos in the D-Series configurations
  • Fixed Italian (modern and old) license plate specular using default font instead of right one

Levels

Get around the new Sawmill time trials as quickly as possible in BeamNG.drive
Get around the new Sawmill time trials as quickly as possible in BeamNG.drive
  • East Coast USA
    • Added 2 new Time Trials: ‘Sawmill Long’ and ‘Sawmill Short’
    • Changed start time of day to morning
  • Organized common art folder, moved races assets into a separate folder, removed some duplicates

Scenarios

  • Fixed vehicle spawning partially inside a rock in Senseless Destruction’s “Bridge” scenario

UI

  • Updated locales

Physics

  • Another fix for game crashes when resetting a burning vehicle

World Editor

  • Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
  • Improvements to ScriptAI Manager columns, adjusted size of buttons

You can buy BeamNG.drive for the PC via Steam, or through Humble Bundle. Keep up with all our latest BeamNG.drive news and coverage, here. Or check out our full BeamNG.drive car list for all the officially released vehicles for the game.

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Filed Under: BeamNG.drive, Blog, FeaturedContent, pc Tagged With: BeamNG, BeamNG.drive, BeamNG.drive updates, Vehicle Simulator

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