F1 2012 – Patch 4 follows in short order
Only a day after the third patch, an update named ‘Patch #4′ has come from Codemasters. The team have reconfirmed that along with revisions applicable to the consoles, the changes included in the lists are being “tested and verified” on the Xbox 360 and PlayStation 3. To restate the situation for the consoles, the delay for those updates is due to different approval processes compared to Steam. The many changes seen so far will appear in a patch on the respective services at a later stage.
So, onto the F1 2012 Patch 4 report. The fixes are described as below.
- Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface
- Fixed an issue where some users (especially those on laptops) were unable to change their resolution
- Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in
- Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level
- Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty
- Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend. This change will not affect Time Attack which will continue to use the Medium compound tyre
- Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault
- Fixed a number of minor graphical issues
- Fixed a couple of minor issues with timers not resetting correctly
Furthermore, Patch #4 includes some alterations that should prove welcome:
- Added a Skip Session option so players can leave any session without having to complete it
- Tweaked force feedback for all devices
- Improved the lighting on Singapore
Today’s update could bring the need for another workaround – relating to saving in-game progress on this occasion.
Known issue: Saves not synchronising with the Steam cloud. If you are experiencing issues with saves uploaded to Steam’s cloud, we recommend using saved games stored on your local drive/PC.