Last updated on May 1st, 2020 at 01:49 pm
I unashamedly loved the ‘TOCA’ series. TOCA Touring Car Championship was my first game when I got a PlayStation. TOCA 2 was still my favourite game by the time I upgraded to a PS2, and was only superseded by TOCA Race Driver. By the time Race Driver 2 came out I had upgraded my PC with the very latest software (remember Windows ME?) and bought myself a steering wheel in anticipation. What followed was that nobody saw me for months as I became a little addicted to online racing for the first time. I only left my bedroom for food, and even then the food had to be easy enough to prepare and eat that I could have it in between races. Many a race was ruined by my reaching for a slice of toast rather than concentrating on a hairpin, and many a university essay was ruined by my spending far too much time online.
BTCC Croft June 2010 by Rob Dunckley on Flickr (CC Licence)
Some of the tracks included were brilliant – from classics like Bathurst, Brands Hatch and Laguna Seca to ones that I have never seen in a racing game before or since – Mantorp Park, Vallelunga and Zandvoort were all brilliant to drive no matter if you were racing in a Formula Ford or a Ford 9000 truck. Of course one-make championships in themselves are not the greatest programming achievement, but due to online racers not being able to customise their car set-ups everyone was on a level playing field and it made for some great racing. Hosts could also set the grid order to their own preferences, either to randomise the grid or to put the lowest-ranked drivers at the front, which always made for excitement around the first lap. This meant the newbies struggling to keep their lead and the regulars gingerly trying to make their way to the front without sustaining any damage. Over the course of a few championships you would make virtual peers that would be online at the same time after work the next day without fail.
It was only technical issues that stopped me playing Race Driver 3 (everyone seemed to stop playing 2 when 3 came out) as my now ageing PC’s graphics card couldn’t quite handle it, and by the time I got my PS3 the ‘TOCA’ series had shifted somewhat in it’s style. I was really disappointed by Race Driver: Grid and think it’s a crying shame that the TOCA series now has a much more ‘arcadey’ handling model.
The series was originally born off the back of the great racing in the British Touring Car Championship which featured great manufacturers and their latest tin-top saloons piloted by the exciting talents of John Cleland, Gabriele Tarquini and the late Will Hoy. In 2010, after a decade in the doldrums, the BTCC is once again producing some great racing – so what better time for Codemasters to revive the series? It looks like they are doing some sterling work on F1 2010, and if they could transfer that level of skill and passion to making a new-gen, old-school touring car game I would be one very happy bunny. And would once again be mainly eating toast.
Very nice read… I am one of those who loved TOCA series as well. The setup was just great and spent many hours online and creating leagues with this series.
I wrote a similar blog post over the weekend and just published it earlier today as well. You can check it out here…
AAR Pvt Donut says
Oh man, I loved me some TOCA.
Myself and Racekart6 discovered the “any car, any track” glitch in TOCA 2, and posted the instructions and some pictures to the Codemasters forums. They were taken down within an hour. 🙂
Wanna run Masters Cars (i.e. Indy) on ice? How about jumping semi trucks at Loch Hannoch? Or maybe Australian V8s around the superspeedway? We did it all. WAY too much fun.