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F1 22 Patch 1.06 Released

July 25, 2022 By Dan Thornton Leave a Comment

A fairly sizeable list of issues have been resolved with F1 22 Patch 1.06 released across all platforms. And there are some pretty big handling and force feedback changes, which include engine torque being tweaked, along with gear ratios, and more influrence on tyre temperatures from running very high pressures.

You should also be able to feel stronger and crisper force feedback, allowing you to catch understeer and oversteer earlier, as the self-aligning torque of the tyres has now been added to the overall calculation.

F1 22 Patch 1.06 Released
F1 22 Patch 1.06 Released

Other fixes introduced include an issue relating to force feedback on several Logitech wheels, and problems with the AI logic such as cars overtaking the Safety Car causing mass disqualifications.

F1 22 launched at the started of July, so it’s no surprise that there are some issues to iron out in the game, and there are a number of further bugs and complications listed for future updates, including inconsistent force feedback on controllers, lowing the front wing having minimal effect on grip, or a 50% brake deadzone if you’re using Heusinkveld pedals. Three issues always listed as awaitng the next patch are that the driver number 23 is incorrectly available to be used, the engineer claiming DSQ’d cars are still running, and the possibility of excessive DNFs at Baku using Simulation Damage in My Team mode.

F1 22 Patch 1.06 Release Notes:

General

  • F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
  • ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
  • Sector Time indicators will now show the expected colours when completing a lap
  • Improved AI Logic at Pit Entry and Exit
  • Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
  • Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications 
  • Resolved an issue where Personnel Facility upgrades are not applying to drivers
  • Fixed an issue where track grip could reduce between qualifying sessions
  • Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
  • Addressed an issue with tecpro barriers coming loose on Baku
  • Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
  • General Stability Improvements
  • Various minor fixes
  • Marc will now correctly mention icon drivers 
  • Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
  • Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
  • Adjusted networking session searching so that NM14 errors are less likely to occur
  • AI icon removed from the timing board during broadcast safety car
  • Corrected Kevin Magnussen’s eye colour
  • Collisions now correctly reported in UDP data

Two Player Career:

  • Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
  • Addressed an issue where players could get stuck after a season break in Two Player Career

Audio

  • Improved mix of bottoming out in F1 cars, now more audible
  • Improved performance and mix of tyre scrubs and skids
  • Added new audio for Mercedes-AMG GT Black Series
  • Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
  • Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5

Wheels:

  • Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
  • Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
  • LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox

VR:

  • Improved performance when companion screen is set to full screen
  • Addressed involuntary head movement when braking or accelerating
  • Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
  • Modified default settings to improve general compatibility
  • Visual quality and performance optimisations

You can buy F1 22 for the PC on Steam, the Epic Games Store, and Origin. Or via the Microsoft Store for the Xbox One and Xbox Series X|S and the PlayStation Store for the PS4 and PS5. Physical copies are available from Game or Amazon.

Keep up with all the latest F1 22 news, updates, DLC and more, here. And you can find all the cars in the game, including supercars for the first time, in the full F1 22 Car List, here.

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Filed Under: Blog, F1 22, FeaturedContent, pc, Playstation 4, PlayStation 5, Xbox One, Xbox Series X|S Tagged With: Codemasters, ea, F1 22, F1 22 Updates

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