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Automobilista 2 V0.9.1.0 Adds Cars and Kyalami GP

May 11, 2020 By Dan Thornton Leave a Comment

The modern version of the Kyalami Grand Prix circuit, and the addition of the P2 class Sigma P1 and Copa Classic class Passat cars headline the release of Automobilista 2 V0.9.1.0.

This means the Reiza Studios sequel is now moving towards v1.0 in Steam Early Access, and as a result, the previous 40% discount has now been reduced to 20% off the full price. So Automobilista 2 will now cost you £24.99 until the full official release is out.

Automobilista 2 V0.9.1.0 adds two new cars and the modern Kyalami Grand Prix circuit
Automobilista 2 V0.9.1.0 adds two new cars and the modern Kyalami Grand Prix circuit

The game now includes a total of 40 racing classes, and 40 tracks with more than 70 layouts. Other improvements include a new round of AI calibration, so you may need to reset your difficulty settings, and fixes for some netcode issues to allow closer racing in online multiplayer.

Automobilista 2 V0.9.1.0 Kyalami Grand Prix Circuit

Automobilista 2 V0.9.1.0 Changelog:

CONTENT

  • Added Kyalami Grand Prix Circuit
  • Added Sigma P1 to P2 Class
  • Added Passat to Copa Classic FL Class

GENERAL

  • Update App Key used in Live Motion SDK

NETCODE

  • Reduced Fade Accel parameter to minimise chances of “ghost” car-to-car collisions in a Multiplayer Session

UI & HUD

  • Fixed back button on TimeTrial screen
  • Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
  • Fixed telemetry HUD screen anchors (affects ultrawide positioning)
  • Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
  • Added Track Altitude information to loading screen
  • Added current time of day to Session Overview / Pause screens
  • Added Imola 1972 & Modern trackmaps
  • Added Stock Car Driver names
  • Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
  • Added chat box to lobby page, multiplayer & pre-event screens
  • Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
  • Adjusted naming for various Metalmoro MRX models
  • Fixed track country label on lobby page
  • Added exit confirmation to pre-event screen
  • Coodown lap now defaults to manual player control

PHYSICS

  • Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
  • Adjusted brake heating for all prototypes & GT cars
  • Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
  • Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
  • Slightly reduced grip off the ideal racing line
  • Reduced Metalmoro AJR diffuser efficiency
  • Adjusted StockV8 diffuser center of pressure slightly rearwards
  • Adjusted Roco, MRX, ARC Camaro engine torque curves
  • Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race

AI

  • Slightly increased AI awareness of human players
  • AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes

TRACKS

  • Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
  • Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision

VEHICLES

  • AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
  • MRX: Corrected RPM LEDs for all variants
  • Ultima Race: Adjusted collision mesh
  • Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91

EDIT:

Silent hotfix just went up to address the Passat crash & other minor tweaks – no change in version number. Changelog below includes entries that were missing from original v0.9.1.0 changelog:

  • Fixed crash while loading Passat from Copa Classic FL class
  • Adjusted turbo and dump valve volume for Lancer R & RS
  • Adjusted volume for running on dirt for all cars.
  • Slightly reduced bump amplitude from grass & gravel
  • Slightly reduced aero drag from Caterham (all models)
  • Switched MRX P4 tire compound to a stiffer option
  • Adjusted Super V8 engine for more accurate power output (20 HP more)
  • Minor adjustment to AI performance in Copa Classic FL class
  • Adjusted MRX & F-Vintage AI throttle application tweak
  • Lowered F-Ultimate AI upshift logic to better optimize engine torque curve

We’ll continue to cover all the latest Automobilista 2 news and updates until the official release and beyond. And you can see everything included in our Automobilista 2 car list, and Automobilista 2 track list.

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Related

Filed Under: Automobilista 2, Blog, FeaturedContent, pc, Video Tagged With: Automobilista 2, Automobilista 2 Cars, Automobilista 2 Tracks, Automobilista 2 Updates, Kyalami, Passat, reiza, reiza studios, Sigma P1

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