Last updated on July 5th, 2021 at 03:51 pm
Reiza Studios released the Automobilista 2 June 2021 Development Update after the month had ended, but they can be forgiven due to the fact they’ve been busy pushing out new content and updates at a frequent pace. And also because it revealed a 1974 Porsche 911 Carrera RSR is arriving with the next release, along with work transferring a track from Automobilista 1.
So we’ll let them explain what they’ve been working on, and what’s coming up in the near future.
Automobilista 2 June 2021 Development Update
We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.
By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.
Work continues also on bringing Seasonal Foliage to the remaining tracks – next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.
With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.
On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).
Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.
On the AI front, where we also have some nice further developments – with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details – some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.
On to UI & HUD Development – while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens – the former previews below and expected to be ready for the weekend:
Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).
Finally on to the Content – while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.
This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.
Speaking of classics, we are also currently working on a track from Automobilista 1 and hoping to have it ready for the end of the month – no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!
Automobilista 2 is available on Steam for the PC, along with the Ultimate Edition, the Season Pass bundle and all DLC content so far.
You can keep up with all the latest Automobilista 2 news, updates and DLC here. Or check out everything available already with our Automobilista 2 car list and Automobilista 2 track list.