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Automobilista 2 Update V1.2.2.0 Adds A 1974 Porsche RSR 3.0

August 1, 2021 By Dan Thornton Leave a Comment

Last updated on August 31st, 2021 at 05:30 pm

Some racing sims aim to attract drivers by offering a wide range of cars. And that’s definitely the case as the latest Automobilista 2 update V1.2.2.0 adds a 1974 Porsche RSR 3.0 for you to drive.

Even better news is that it will be the initial entry to a new GT Classics class, so it’ll be great to see what other motorsport legends join the game in the future. In the meantime, the RSR was a purpose-built competition model, with around 55 made using the new 3 litre engine, wider wheels and improved aerodynamics. And they went on to dominate GT racing, winning various major races including the Targa Florio and 24 Hours of Daytona.

If that’s not enough, the update also includes the Salvador street circuit. The Brazilian track is located in the Centro Administrativo da Bahia, in Bahia state, with 5 corners and a length of 2.724 km. Over recent years the CAB circuit has also been known as the Circuito Ayrton Senna in honour of the legendary F1 driver.

Also included are an alternate Cascais layout, and Interlagos Stock Car and GP variants, plus loads of general fixes and tweaks to individual cars and tracks.

Automobilista 2 Update V1.2.2.0 adds a 1974 Porsche RSR 3.0 as the first GT Classic class car
Automobilista 2 Update V1.2.2.0 adds a 1974 Porsche RSR 3.0 as the first GT Classic class car

Automobilista 2 Update V1.2.2.0 Release notes:

CONTENT

Tracks:

  • Added Salvador Street Circuit
  • Added Cascais Alternate Layout
  • Added alternative Interlagos Stock Car / GP variants (latter features temporary grandstands from grand prix weekend)

Vehicles:

  • Added Porsche RSR 3.0 1974 to GT Classics Series

GENERAL

  • Added support for 6 User control sets per profile. Slots can be renamed. (known issues: reset to defaults does not reset name, controller type (wheel/gamepad) is not retained with saved set)
  • Disabled collisions during formation laps and rolling starts
  • Fixed Championship editor saving incorrect dates for P/Q sessions
  • Added custom Steering Lock setting when user is running with a gamepad or digital controller for less sensitive steering than regular default steering lock

UI & HUD

  • Added binding entries for on board TC/ABS adjustment (Assignments > Vehicle).
  • Fixed save/load notification not displaying when switching user control presets
  • Added ability to copy another user control preset to the currently active control set
  • Moved controls screen ‘Reset to Defaults’ button up to user preset section to reinforce it is profile specific.
  • Added the current user preset name to controls screen secondary tabs.
  • Corrected various track UI information errors
  • Fixed setup edit screen displaying adjustable dampers when they have none when unitless option is enabled
  • Disabled redundant aerodynamic settings in setup screen for various wingless vehicles
  • Fixed qualify session length not correctly displaying in championship overview for custom championships
  • Fixed incorrect help text on test day custom date input
  • Fixed French text appearing on German version of the Time Trial loading screen tip text
  • Fixed Engine Breaking label in Edit Setup screen
  • Fixed untranslated Live Track preset label on session settings screen
  • Added texts for Laguna Seca and Daytona Nascar Layout

PHYSICS

  • Revised tire treads for M1 Procar, Group A cars
  • Minor tire tread adjustments for Group C, Opalas, F-Vee, Lotus 23, Copa Classics, Mini, GT5, G40 Cup, F-3, F-Trainer, Omega Stock Car, Stock Car 2019, GT3, GT4, karts (all variants)
  • Fixed error causing new traction control model not to be used in all cars featuring the system except F-V10 Gen2 & Mclaren 720S
  • Adjusted baseline damper settings for F-Retro Gen1, F-Vee
  • Revised brake heating functions for GTs & classic tintops
  • Adjusted body drag coefficients for Group A, Procar & vintage touring cars
  • Revised inertia values for both Vintage touring cars
  • Revised differential ramp angles for Procar & Group A cars
  • Adjusted default front wheel camber for all karts
  • Revised diff settings for all GTs, Stock Cars
  • Corrected Mini 1965 gear ratios
  • Adjusted default toe settings for Ginetta G55, Mercedes GT3
  • Adjusted Omega diff preload
  • BMW M4 GT4: Stiffer rear suspension rates
  • Revised engine lifetime ranges for all cars
  • Cadillac DPi: Fixed bug causing pitstop CTD due to missing default compound option
  • Adjusted front & rear toe ranges for F-Classics, Group C (requires setup reset)
  • Minor default setup adjustments for both Group C cars (setup reset recommended)
  • Added throttle map for Porsche GT3-R
  • Minor manual H shift RPM tolerance adjustments for completing clutchless shifts
  • Slightly reduced grass & gravel bump amplitude
  • Minor revisions to grass, gravel, grasscrete friction coefficients

AI

  • General AI callibration pass for dry & wet weather performance
  • Further reduced AI lateral rate in urgent moves
  • Fixed bug where fuel would be consumed by AI during accelerated time or during skip to end when the fuel consumption is set to OFF
  • Fixed some strategical decisions by AI not taking into account the fuel consumption setting when set to OFF
  • Curitiba: Smoothed fastline start/finish joint to prevent AI slowdown crossing it
  • Laguna Seca: Reset collision corridors at T11 (fix for AI pileups on rolling starts)
  • Bathurst: Minor AI Grip adjustment
  • Further increased AI performance in qualifying vs race
  • Taruma: Adjust pitlane exit speed
  • Interlagos Kart: Adjusted AI Grip for all layouts

AUDIO

  • Surface sounds: lowered flat curbs volume, increased dirty debris off line occurence
  • BMW M1 Procar adjusted chase cam live-play sound.

TRACKS

  • VIR: Added seasonal foliage; Optimized track cut mesh; Minor art & optimization pass; Fix broken shrubs
  • Montreal (Modern & Historic): Added seasonal foliage
  • Cascavel: Fixed terrain hole and gap in the barriers near the old pit
  • Laguna Seca: Fixed some object LOD popping
  • Oulton Park: Updated seasonal foliage textures
  • Cascais: Minor art & optimization pass
  • Spielberg GP: Add missing brake marker boards at T6
  • Hockenheimring: Enable playground for short layouts
  • Interlagos Kart1: Relax track limits at T7
  • Kansai: Minor LOD tweaks
  • Adjusted Interlagos, Nurburgring, Snetterton trackside camera glitches
  • Spielberg Historic: added VR cams
  • Cadwell Park: fixed invisible bits of road
  • Added working trackside cameras to all Speedland layouts

VEHICLES

  • Superkart / Kart Shifter: Added shifter & driver shifting animations
  • Stock Car Corolla 2021: Updated front bumper and hood model as per recent series facelift
  • Stock Car Cruze 2020: Fixed the cockpit bonnet and external damage clipping on the top
  • Minor adjustment to first shadow cascade radius from cockpit view
  • Switched Vintage Touring Car drivers to GT vintage models
  • Adjusted driver LOD levels to minimise driver parts from popping out while still in sight
  • F-Ultimate: Fixed inverted left mirror
The AMS 2 update V1.2.2.0 also adds new track variations for Interlagos and Cascais
The Automobilista 2 update V1.2.2.0 also adds new track variations for Interlagos and Cascais

Probably the biggest reasons to jump onto Automobilista 2 are the sights and sounds of the more unusual cars in the game, so expanding the range of classic racing options is a good thing. Especially when many sims have become GT and open wheel focused. It offers a good opportunity for Reiza Studios to build up more of a fanbase for their own game, and I’m certainly looking forward to trying it around Brands Hatch or Cadwell Park…

As Automobilista 2 Update V1.2.2.0 adds a 1974 Porsche RSR 3.0 for the first GT Classic class car, what choices would you like to see Reiza produce next?

Automobilista 2 Update V1.2.2.0 Adds A 1974 Porsche RSR 3.0
The new 1974 Posche 911 RSR 3.0 certainly looks great in Automobilista 2…

Automobilista 2 is available on Steam for the PC, along with the Ultimate Edition, the Season Pass bundle and all DLC content so far.

You can keep up with all the latest Automobilista 2 news, updates and DLC here. Or check out everything available already with our Automobilista 2 car list and Automobilista 2 track list.

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Filed Under: Automobilista 2, Blog, FeaturedContent, pc Tagged With: Automobilista 2, Automobilista 2 Cars, Automobilista 2 Tracks, Automobilista 2 Updates, Porsche 911 RSR 3.0, reiza studios

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