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RaceRoom September 2019 Developer Update

September 16, 2019 By Dan Thornton Leave a Comment

The latest development notes from Sector3 Studios reveal a lot of news for RaceRoom. There’s a lot going on with two new circuits due to be announced, upcoming features and plenty of updates in the RaceRoom September 2019 Developer Update.

Along with new staff details, there is some progress and updates shared rearding new tyre sounds, which will definitely add to the immersion in the game. And help you to judge the levels of grip more accurately.

New tyre sounds for RaceRoom

But the first dev update since May 2019 includes much more, including a new self-learning approach to the artificial intelligence in the game. Essentially the AI will drive a track and then autotune itself. And the whole process takes a few seconds.

RaceRoom AI Benchmarking.

In addition to physics updates including a GT3 overhaul, the DTM 92/Touring Classics, and preparing to release the Volkswagen ID.R, apparently there are 7-8 new cars in the pipeline. Along with the latest official liveries for existing cars, and the final paintscheme for the BMW M1 Group 4.

There are also two tracks in their final development phase, with another two circuits receiving ‘art polish and tweaks’.

The RaceRoom September 2019 Developer Update includes details of new cars, tracks, features and more
The RaceRoom September 2019 Developer Update includes details of new cars, tracks, features and more

December 2019 will see the release of the new damage settings for RaceRoom, with the choice of Off, Minimal and Full (which includes the new suspension damage and tyre flatspots currently in beta).

And then there are some more administrative changes, with a server admin now able to read and send chat messages or set a Message Of The Day for players. Plus being able to set a grid manually or via an existing leaderboard has just been added for testing.

And finally there’s also a weight manager to allow for quick automated ballast adding for leagues and series. So you won’t have to go through and assign each car with the additional weight individually any more…

Which is a pretty impressive list, particularly given the Summer break tends to slow things down. For more details on each element in the list, check out the RaceRoom forum post by J-F Chardon, in which he also mentions visiting the Spa 24 Hours to collect references for some of the cars taking part.

Combine all those improvements with plenty of eSports and competition action and RaceRoom seems to have lots of momentum at the moment. Is it all getting you fired up to keep playing or make a return to the game?

For anyone who hasn’t played it yet, RaceRoom Racing Experience is a free-to-download racing sim available via Steam. And you can also drive many of the paid DLC cars and tracks for a limited time during a variety of official competitions.

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Filed Under: Blog, FeaturedContent, pc, RaceRoom, Video Tagged With: raceroom, RaceRoom Racing Experience, Sector3 Studios

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