If you’re an aspiring audio engineer, or curious how car sounds are captured for sim racing, then you might want to watch the short WRC 10 sound recording dev diary below. It covers now the KT Racing team spent their time with the selection of rally cars in the game, to reproduce the engine and exhaust notes.
It doesn’t go into immense detail, but does reveal each car has to be individually captured with a minimum of 12 audio sources located both internally and on the outside of the car. And then also recorded from the roadside for replays.
The sources then get connected to the game engine for the revs, player location and other parameters, before environmental effects are added.
Watching the video won’t enable you to become a qualified sound engineer, but it does give a little bit of insight as to how much work goes into recreating each vehicle in a racing game. And the level of detail required to provide just one element of immersion. Sound is a really important part of the experience of driving a car, especially when it comes to audio cues for revs, loose surfaces, or tyres about to part company with the road surface.
WRC 10 is available from September 2nd, 2021, and is on sale for the PC via the Steam and Epic Games Stores. It’s also available via the Microsoft Store for Xbox consoles, the PlayStation Store for PS4 and PS5, and the Nintendo eShop for the Switch at a later date. Or you can order physical copies via Game or Amazon.