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You are here: Home / Golden Lap / A New Golden Lap Update Overhauls Team Building

A New Golden Lap Update Overhauls Team Building

January 14, 2025 By Dan Thornton Leave a Comment

Launched at the end of last year as a minimalist F1 management game from Funselektor and Strelka Games, a new Golden Lap update overhauls team building, makes the AI more competitive and fixes various issues.

The biggest changes are to the Team Member Market, as teams will now be able to choose people in order of the current leaderboard, and you can now retain team members from a previous season at the start of the next. Which could make building up a low-level F1 squad that little bit trickier, but also means you can build your motorsport empire over the long term.

Another difference is that AI drivers will now push and use most of their fuel in an attempt to win, there are improvements to localisation and modding, and various bugs have now been solved.

A new Golden Lap update overhauls team building
A new Golden Lap update overhauls team building

Golden Lap v241212_ab9835a6 Release Notes:

Gameplay Improvements

  • a complete overhaul to the Team Member Market; teams will now pick their members based on their current position in the leaderboard (the first team picks first, the second team picks second, etc.)
  • at the start of next season you can now secure the team members from the previous season
  • you can now save and quit during the team member selection during pre-season
  • AI drivers now turn engine mode Push more often and try to use up most of their fuel
  • more improvements to overtake logic

Localization Improvements

  • added Turkish localization
  • fixed issues with French and German localization
  • small fixes and improvements across all localizations

Mods Improvements

  • added team BFC textures to the BaseMod (BFC was previously available in the alpha preview of Golden Lap)
  • improved handling of drivers with the ‘DecadeStartContent’ value set to true
  • you can now set the ‘DecadeStartContent’ value for modded engineers and crew chiefs
  • improved AI decision making when hiring drivers for modded teams
  • improved animations for modded teams

Bug Fixes

  • the in-game feedback form no longer remains stuck on screen in certain cases
  • fixed the “super driver bug” (where the stats of some drivers change after restarting the game)
  • drivers in their Last Year now retire at the end of a season even if they were not on a team
  • fixed various issues with team member progression between seasons affectings their stats and cost
  • fixed issues with Golden Tune sponsor challenges not being awarded in certain cases
  • fixed Tuning Master trait working only in first race weekend of the season
  • fixed issues with Exacting and Sloppy Crew Chief traits
  • fixed misc issues with team member traits
  • fixed issues with car and part building animations
  • fixed UI issues in results screens and standings
  • fixed various UI issues caused by team and team member names longer than 14 characters
  • fixed wet range indicator in tire tooltip showing incorrect range in certain cases
  • loading screen now adapts to screen size
  • optimized error logging to avoid occasional stutter or freezes on older systems
  • erroneous event notifications during yellow flags are no longer triggered
  • fixed UI issues caused by applying settings and changing localization
  • fixed issues caused by using the Back button on some screens

You can find Golden Lap for the PC on Steam, and keep up with the latest news, updates and more, here.

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Filed Under: Blog, FeaturedContent, Golden Lap, pc Tagged With: FunSelektor Labs, Golden Lap, Golden Lap Updates, Strelka Games

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