If you’re looking for something fresh to race, the weekend saw Automobilista 2 Update V1.6.7 released with two new cars.
Free to everyone from Reiza is the new Formula Vee Gen2 which is the latest model of the car used in the Brazilian championship. Which means you get a VW Fox 1.6 litre engine and five speed gearbox, along with independent rear suspension, rather than the original VW Beetle motor, four-speed and swing axle at the back. Although the cars do still use Beetle front suspension.

The second car is available to those who own the Endurance Pack Pt3. The Ligier JS P4 joins the Ligier European Series alongside the JS2-R as an agile, entry-level prototype car. Originally launched in 2017, it was updated in 2022 with engine power increased to 385hp from the 3.7 litre Ford Duractec V6.

Other changes include several developments to multiplayer as part of the complete overhaul to Stage 2, and AI improvements to make them more realistic. There should also be a slightly increased advantage to drafting, and there are tread changes for road radial tyres.

Automobilista 2 Update V1.6.7 Release Notes:
CONTENT
- Added Formula Vee Gen2 Class
- Added Ligier JS P4 to Ligier European Series
GENERAL
- Fixed the presented race results being inconsistent across different users and third-party platforms. Improved the precision of final race results and timings by more accurately detecting the order of finish line crossings
- Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules
- Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results
- Fixed Multiplayer issue in timed races which could lead to some participants doing one extra lap & spoiling final race results
- Safety car is now excluded from the final arbitrated race results in multiplayer
- Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)
- Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)
- Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used
- Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection
- Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last
UI & HUD
- Added Multiplayer Realism option to allow / disallow vehicle reset to track
- Added option to disable HUD live edit messages (Gameplay > Display)
- Added new HUD Options ICM page to allow editing of some HUD options on track
- Enabled HUD map mode option on the in-game gameplay options screen
- Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type
- Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page
PHYSICS
- Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup
- Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C
- Slightly reduced yaw sensitivity of rear wings in high downforce cars
- Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race
- Slightly increased drafting effects
- Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)
- TSI Cup (All models): Added minor amount of positive lift on both ends
AI
- Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars
- Various adjustments to AI center of gravity height scalar, bringing it closer to original physics
- Various adjustments to AI oval parameters for better performance & racecraft
- Further brake usage adjustments for F-Classics & F-HiTech Gen1
- Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements
- Daytona Road Course: Adjusted the corridors around T1 and the chicane
AUDIO
- Adjusted interior rumblestrip sound for road legal cars
- F-Vee (both gens): Adjusted chase and external view engine sound pitch
- Ligier JS2-R: updated transmission sound
TRACKS
- Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case
- Nurburgring 2025: Removed some unwanted ads from 24h layout
- Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway
- Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes
- Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)
VEHICLES
- Calibrated & normalised ‘Cockpit Exposer %’ for all non halo Formulas, Prototypes P2-P4 & Karting
- Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting
- Reduced downshift & throttle release backfiring scalars for GTP, GT3
- Puma P052: Adjusted RPM LED range
Shop for Automobilista 2 and all DLC for the PC, via Steam, here. Keep up with all the latest Automobilista 2 news, updates and DLC here. Or check out everything available already with our Automobilista 2 car list and Automobilista 2 track list.
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